I’ve been playing with Strata for over a week now and I’m starting to get a bit more used to it. The tutorials that I’ve been following have a complete different approach to modeling, they’re a lot more controlled, working more with beziers than the box modeling that I’m used to. I’m not sure how… Continue reading Strata – A Week Later
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Strata 3D CX 7
I’ve recently been playing around with Strata 3D CX which I first heard of a long time ago. Initially it’s interface was quite different to what I’m used to but having spent a bit more time with it I’m starting to make some progress now. Most 3D designers use a number of applications either to… Continue reading Strata 3D CX 7
Rustboy
Around 10 years ago I heard about a short film project that Brian Taylor was working on called Rustboy. Brian was pretty much the sole person working on Rustboy and from what I recall he was using Infini-d for all the 3d work which at the time wasn’t considered to be the best in it’s… Continue reading Rustboy
Five 3D Apps For Under $100
If you’re interested in getting started with 3D the chances are you haven’t got $2,000 – $3,000 to gamble on the top end software so here’s a look at 5 apps that you could get started with for under $100 (I haven’t included any apps that focus on just one part of 3D)… 1. Blender… Continue reading Five 3D Apps For Under $100
Silo’s Lack Of Development
Silo has fast become my favourite modeler. Ok it doesn’t have all the tools and some of the tools it does offer are destructive (lathe, extrude along a path) but, it’s pure polygon modeling workflow is just about perfect. It is just so fast. Have a dig around the Silo forums though and you’ll see… Continue reading Silo’s Lack Of Development
Sculpting
Just as I’m starting to get interested in 3D sculpting having looked at various different programs (ZBrush, 3D Coat and Sculptris) I found my copy of 3D Modeling in Silo by Ant Ward which happens to have some information about sculpting/displacement painting in Silo. So far I’ve only had the briefest of plays and it… Continue reading Sculpting
Zoidberg
Here’s a quick attempt at Zoidberg from Futurama – it’s not perfect and was a little tougher than I expected. That said, the basics are in place and it just needs pushing around a bit now to get the personality that it’s lacking. Modelled in Silo, rendered in Cheetah3D…
Dick Dastardly
There’s an old post on the Cheetah forum where a couple of users were working on a model of Dick Dastardly. At the time I wasn’t good enough to model him myself but now I feel like my skills have progressed enough to give it a go. Here’s the progress so far… Edit: Here’s a… Continue reading Dick Dastardly
Edge Flow Video
I found this video on Vimeo from Glen Southern which covers exactly the thing I’m having issue with lately – sorting out edge flow. This was done in Silo – check out the different colour set up, looks pretty useful!
Adding Detail
I’ve mentioned this before but it’s definitely the next issue that I have to solve. I’m now getting very comfortable blocking out a head from nothing pretty quickly like the image below but when it comes to adding the next level of detail I’m at a bit of a loss. Again this might be a… Continue reading Adding Detail