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Clock Tutorial In Cheetah3D

A 41 minute beginners video tutorial showing you how to model and render a realistic looking clock in Cheetah3D. It’s another paid tutorial again but pay what you want!

Clock Render

Buy Cheetah3D Clock Tutorial for $5 Now

What’s covered…

• Modelling the elements that form the scene, moving from primitives to collapsing and modifying a mesh
• Creating a basic node based material
• Working with glass
• Using images in materials
• Combining HDRI lighting with additional lights for a more dramatic effect
• Render set up and tips

The Details

File: Quicktime (.mov)
Duration: 41 minutes 39 seconds
File Size: 255mb
Contents: Cheetah file (.jas), sample render (.jpg), tutorial file (.mov), clock face texture (.jpg)
Price: Pay what you want! Anything over $5USD

Hope you like it!

Buy Cheetah3D Clock Tutorial for $5 Now

If you prefer to pay with Paypal please drop me an email.

This Post Has 7 Comments

  1. Diane Payne says:

    was going to buy this as I need all the help I can get… but you don’t have PayPal.. and it’s the only way I buy over the net. Sorry..

  2. Dave says:

    Hi Diane, I can sort a Paypal version out (I’ve sent you an email), anyone else wanting one can drop me an email using the contact form on the site.

    Thanks!

  3. Tom D says:

    Awesome tutorial. I watched it last night with the earth one. Keep them coming mate, I’ll buy them all. I’m learning a lot of stuff with those.

    • Dave says:

      Thanks Tom, glad you liked it. I have one more in production (character modeling) and a few in planning, so watch this space!

  4. mharr says:

    Hi, Dave -
    Just watched the tutorial and liked it a lot. I am confused about one thing, though. When you made the hands you used Cover to “extrude” them out. But then when you were making the ridges on the body, you used Extrude. I am confused by when you would which command and why. I have never seen “Cover” in another 3d program. Thanks.

    • Dave says:

      This is one that quite a few people ask about and to be honest the difference is quite small. Cover is a little bit more flexible as it can extrude edges and it works nicely with the transform tool, so essentially if I know that I’m going to be transforming the extrusion (with scale for example) then I’m more likely to use cover. If its simply a pure extrusion along the normals then I may opt for extrude. To be honest, it’s a case of whichever gets the job done. For a long time I never used extrude when modelling, always using cover instead.

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