Uber talented Cheetah3D user Hiroto has created many scripts for Cheetah3D which extend it’s abilities. Having actually modelled the hair for my attempt at Gordon Ramsey, I thought I would use the same head and try Hiroto’s hair script out. I should probably point out that I’ve tried to use this script quite a few times in the past unsuccessfully but I’m starting to get the hang of it now. It seems to base the density of hair on the number of polygons your model has so it can grind your machine to a halt pretty quickly if you’re dealing with a lot of hair. A good way around this I found is to reduce the number of subdivisions on your model to just one while you get the feel of the hair right and then increase the subdivisions back up when it comes to render time.